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Forever Stranded Guide (1.10.2)
This guide does generally not include the advice that is already present in the quest menu. However, it may include more information about particular quests.
TLDR
- Build a wall on the first day.
- Crafting table on a stick from Actually Additions.
- Use cactuses for water, as you only need 4, while 10 saplings are needed.
- There is a water source inside your spaceship which you can use to cool down. It is in the rear, it looks like lava coming from the pipe but it is actually water.
- Once you get your first lava bucket, use it to make a manual cobblestone farm. Move the crucible on top of lava as it is 3x faster than a torch.
- Once you get the bucket and before you get the cooling coils, make yourself a cooling room deep underground with a water source.
- After you have the Tiny Progressions cobblestone generator, expand your wall. You will need the space very soon.
- Wooden hoppers are very cheap for early game item automation
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Once you make a cobblestone generator, making another is easy. Do that and use the wooden hopper to pipe cobblestone into the crucible.
This will save you time later on, as you will need 4 lava buckets to make the cooling coil (3 for netherrack for yah hammer and 1 for obsidian)
- Slimesling and slime boots are a fast way of traveling in the early game.
- Make sure to visit desert temples around you. They contain capacitors which can massively speed up your EnderIO machinery.
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In the early game, collect everything from desert temples, even if it doesn't seem to be useful. Bones for example can be used to make stock
which can then further be used to make a cactus soup.
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The easiest 6 early game foods when you have to deal with the spice of life are: Apple, Apple Sauce, Cooked Silkworm, Monster Jerky, Stock and Cactus Soup.
If you need more and have lots of apples, there are two more recipes that use two apples instead of one: Apple Juice and Fruit Salad.
- Obtain the smeltery as soon as you can. It will quadruple your ore chunks.
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For early game fluid automation, the cheapest option seems to be Fluiducts from Thermal Dynamics. It only costs two copper ingots and one glass.
However, it cannot transport hot liquids like lava. For that you will need either the Hardened Fluiduct which uses an alloy of Nickel and Iron,
or the Transfer Node from Extra Utilities 2, which requires a bucket, two redstone dust and soul sand.
- Stirling Generator from EnderIO with a "hot" capacitor upgrade will produce a lot of power. For me it was ~120RF/t which is insane for early game
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Before the void miners and mob farms there is the Auto Sieve for resource automation. You probably have more important things to do than sifting
sand and gravel all day.
- Use infinite water source from NuclearCraft. It is very cheap compared to the other ones
- Make a weather deflector as soon as you can. Without blocking sandstorms, your walls will become too small in no time.
- By putting water on top of stone barrel and pumping lava into it, one can make an obsidian generator. This is useful for tools, but also the reinforcement upgrades
- Speaking of which, Obsidian Spear and Obsidian BattleAxe are insanely powerful weapons for early game.
- Before entering dungeons, make an Elixir. It will protect you from poison while in your inventory (multiple uses)
- Fire water is very cheap to make once you have the magma block, and it is 8x faster than torch to melt cobblestone into lava
- Make a garden cloche as soon as you can to solve your food problem.
- Spice of life quickly becomes annoying. Make a gluttony charm and use it with cheap food like rice so you never have to deal with it again.
- Despite only holding 16 buckets, the Thirst Quencher will keep you hydrated for a long time, because of thirst saturation.
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You can use the modifiers from quests to make unbreakable Tinker's Construct tools. Shuriken is a very nice ranged weapon with infinite ammo,
but I also made a sword (for higher damage) and a scythe (for AOE damage)
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For machines which need constant power, Magmatic generator and Thermoelectric Generator are cheap early sources of power. However, magmatic generator apparently causes LAG
so consider getting rid of it later. One magmatic generator generates 40RF/t and can power 5 (!) Garden Cloches which use only 8RF/t. Thermoelectric generator
is even better as it generates 46 RF/t for lava/water setup.
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A nice early tree farm can be made with Chopper. You can use fuel to power it, or use an RF engine to make it accept RF. You should do the latter if you
can afford an additional magmatic/thermoelectric generator.
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For early-midgame power, build a Reactor from Extreme Reactors. It should be generating well over 1kRF/t (mine was 3.2kRF/t) and use very little fuel.
I used Resonant Ender for coolant. It should be enough to power both your mob farm and your Void Miner
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If you have too much Yellorium but not enough resources for a Reactor, you can make two Blutonium blocks and use them for Thermoelectric Generator
instead of lava. Blutonium/Water combination will generate 90RF/t, and you can also place another Generator next to the two Blutonium blocks to double that
to 180.
- Woot mob farm is OP. Make sure you have enough feathers, ink sacs and leather to make books and quills for enchanter, as Woot's upgrades require enchanted books.
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Redstone: mow down grass until you get the Red Orchid. Then obtain Redstone Ore with Void Miner or Atomic Reconstructor with Miner lens.
Then, put the Redstone Ore and Orchid into a Garden Cloche. Alternatively, use a Woot mob farm with Witch (you will need that for glowstone anyway).
- Glowstone: use Woot mob farm with Witch mob (requires tier III).
- Blaze Rods: You could use a Blazing Doll to spawn a Blaze and kill it, but don't bother, there are Blaze spawners in the city.
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AE2 progression is very tedious, so if that bothers you, use refined storage. It is cheaper and less painful, but has similar functionality
(remote access doesn't work however, at least for me)
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You can connect a drawer controller to your AE2/RS system, by using external storage. If you set up the drawers right, your disk usage should remain below 1k
for a long time.
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When you can afford it, upgrade your Woot mob farm to tier V. This will allow you to farm Withers (for nether stars) and Dragons (for Dragon's Breath and Draconium)
- Unbreakable builder wand, if you want to create massive structures or walls
- Wings of the bats will allow you to fly like in creative without using power
- Don't bother with aversion obelisk, use mega torches instead.
- You will want to get the Draconium tools. The Helmet itself is usually enough to basically make you invincible to overworld mobs, especially if you have flight.
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Towers: There is two to the west of the sheep, which you have most likely seen. One starts on surface and goes down, the other goes up.
These two are not the only ones in the desert, but the others are few and far between, so you can search for a long time without finding them.
The top rewards for the dungeon usually include God Apple, Diamonds and a healthy ammount of Advanced Circuits from IC2. Because they are quite tedious to make,
this makes towers worth completing even later in the game. There are other rewards too, such as redstone and enori crystals.
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Once you inevitably start working on AE2 tasks, you will visit the meteorite. I checked in spectator and there doesn't seem to be a chest with Calculation Press.
There are only three chests, so once you find all of those you can just return home.
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Once you have nether stars, make a Nether Star Generator (from Simple Generators). The tier III will produce insane power, while I and II will take very long
to burn through a single nether star.
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If you need a lot of lava, the best fuel for Crucible is Uranium Block from Immersive Engineering. That is however not trivial to obtain.
You can get it by using Engineer's Hammer to process Yellorium ingots into Uranium Plates and then smelting those in a smeltery. Once you
have at least one Uranium ingot it becomes easier because of the ore dictionary trick.
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Ore dictionary trick: Some items in recipes are tedious to obtain, but ore dictionary to an easy to obtain item. This is for example
the Silicon Ingot from libVulpes that is required for Silicon Boule. Normally you need to use electric arc furnace which is very slow.
However, it ore dictionaries to other silicon variants which are simple to obtain. What you need to do is create a drawer and initialize
it with the hard to get item in ore dictionary. Once you have that, lock the drawer and you should be able to use other variants too.
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Collector/Dirt: you can make coarse dirt by combining dirt and gravel. Coarse dirt can be converted to slabs which can then once again
be converted back to dirt. So use cobblestone generator + sag mill/crusher setup along with crafters. Maybe you could even use AE2/RS for
auto crafting which would be faster.
- Collector/Iron: A fully upgraded Woot farm (Mass III and Rate III) with Iron Golem will produce Iron insanely quick.
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Collector/Diamond: After you have finished your dirt quest you can put the gravel to good use by piping it into several auto sieves.
You will want to use heavy sieve here because it will be faster. For compressing the gravel you can use the Compacting Drawers.
The first day
On your first day you will want to build a wall. If you have the time, try collecting some cactuses, but generally the time to build a wall is pretty tight.
You will not even have the time to make a large wall, so do not try to build a wall around your entire spaceship. Instead make a blocked passage from your door to
your "yard" and build a wall there so you don't have to deal with husks going on roof of the spaceship to get over your wall.
Do not delay the wall. I did this because I had a bed and thought that I didn't need it, and then I got a blood moon on the first night. Typical.
Besides that, it will enable you to work during the night when the temperature is cooler. This will help you a lot until you get the cooling coil.
An example of quickly built wall. There is also a tunnel to prevent mobs from climbing over the wall from roof.
The first night
On the first night, you should already have the wall ready. During this time, you should do your quests and begin working towards the cobblestone generator.
For the cobblestone generator you need 12 cobblestone. 8 for the furnace and 4 to fuel the crucible and obtain lava. Each dirt has a 100% chance to drop two pebbles,
50% to drop additional 2 and 10% to drop 2 again. This means that on average, each sifted dirt will give you 3.2 pebbles. Statistically this means you need exactly
15 pieces of dirt to get all of the pebbles you need. This is the average of course, but statistically it is very unlikely you will need more than 20. You will get 5
as a reward for completing a quest, but that still leaves you with 80 - 120 saplings which is still a lot! Especially if you are playing without the VeinMiner mod.
Do not use heavy sieve at this point. You need 9 dirt for compressed dirt, but heavy sieve will only give you 7x probabilities. After you get the
cobblestone generator and start making more expensive meshes this will not matter as much, but right now it does. When you decide to get string, do not use the silkworm on
a large tree. It will be very hard to remove all of the infested leaves (unless you have VeinMiner), which means your newly grown trees will get infested as well.
The second day and later
When the sunset starts and the non immune mobs like skeletons burn and die, the temperature isn't so high yet, so you have a short opportunity to hop over
the wall if you want to and collect (more) cactuses. Keep in mind that husks in this pack can be very fast, almost as fast as the player if you do this.
You started the first day with relatively low temperature value, so you didn't need to worry about the heat. The nights are colder so that wasn't a problem either.
Now however, things are different and it is very easy to die from the heat during the day from this point on. Try collecting resources during the night and doing
inside tasks like crafting during the day. You should have enough food and water that you don't need to worry about it just yet. If you collect saplings well you
should get a basic cobblestone generator running before that becomes a problem. When you get a furnace, make sure you make the bucket before the crucible so you
can collect the 8 clay (and potion of second chance) reward. Crucible task is right after the bucket one and if you have made it before the bucket you will need to
make it again to collect the reward. If you have furnace and crucible but you don't have enough cobblestone to fill it, use what you have. The torch that is initially
used to melt cobblestone into lava is very slow, so you will have ample time to collect more saplings.
The manual cobblestone generator
After you have the lava and bucket, you can make the manual cobblestone generator. Once you place the lava, make sure to move the crucible above it, it will be 3 times faster.
To make the cobblestone generator from tiny progressions which is a nice one block solution that also
outputs the cobblestones into inventory above it, you unfortunately need iron buckets. Luckily you can get the iron simply by sifting the sand which is everywhere. Depending
on your wall size you may not have enough space though. This can be easily solved by mining down below your spaceship until the sandstone level and then just placing a torch
to get a whole pillar worth of sand. Now that you can make buckets you should create an underground cooling room anyway. Unfortunately, ore doubling is not yet available at
this stage, at least from what I saw. There is a small plate presser from NuclearCraft which needs one redstone and almost as much iron as these two buckets do, and I
haven't actually been able to get it working with ore chunks, so here it that. You will have to make the whole 6 iron. There is an abandoned city to the west of the ship.
The exact location can be found in the quest which you have now probably unlocked. It unlocks after you complete the "drinking dirt" quest. The problem is that without the
slime boots and the slimesling which can as far as I know only be made from infested leaves (which need shears) you won't make it there and back in time before dying of heat.
And during the night there is too many mobs, not just zombies, but also skeletons and witches. You can make a battle sign to block arrow projectiles, but that will slow you down
enough that zombies will catch you. I haven't tried this myself, but maybe if you spend all of your heat resistance potions you can make it there and back safely. If you attempt
this, you should make sure you have at least the stone greatsword and a battlesign (now that you have a way of making cobblestone, this shouldn't be a problem). Otherwise, lets
see how many iron we need before we can get some armor and faster way of traveling. The probability of getting an iron ore piece from sand with string mesh is 20%. This means, on
average, 5 sand blocks for one iron ore piece, 20 blocks for one iron ore chunk (which is smelted into one ingot). When you sieve infested leaves, you have a 16% chance of getting
a slimeball and 20% chance of an ice cube. 10 slimeballs are needed for the slime boots and 7 are needed for slimesling. The shears have a durability of 238. This means that using
the entire durability on infested leaves will make you around 47 slimeballs and 52 ice cubes. Slimeballs shouldn't be a problem. This also completes a quest which will give you
4 more of both. For 56 ice cubes you can just barely make 21 jelled slime pieces which is just enough to make entire armor set minus the boots. So for 8 iron pieces, you should
be able to make both a cobblestone generator from tiny progressions which should solve the cobblestone problem once and for all, as well as get everything else you need to take
on the city ruins. For this you will (again on average) need 160 sand blocks, assuming heavy sieve isn't used. If heavy sieve is used, we multiply that by 9/7, so around 205 sand
blocks.
Machine statistics
Nether Star Generator (Simple Generators)
- Tier I: takes 51:40 to burn through one nether star, generates 1548 RF/t
- Tier II: takes 06:27 to burn through one nether star, generates 12 384 RF/t
- Tier III: takes 00:48 to burn through one nether star, generates 99 072 RF/t
Electric Arc Furnace
Base speed:
- Silicon Ingot: 600s
- Steel Ingot: 300s
- Titanium Aluminide Ingot: 450s
- Titanium Iridium Alloy Ingot: 150s
Coil speeds:
- Copper Coil: speed x1
- Gold Coil: speed x1.37
- Aluminum Coil: speed x1.95
- Titanium Coil: speed x2.37
- Iridium Coil: speed x8
Dungeon Loot
The Tower