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Forever Stranded Guide (1.10.2)

This guide does generally not include the advice that is already present in the quest menu. However, it may include more information about particular quests.

TLDR

The first day

On your first day you will want to build a wall. If you have the time, try collecting some cactuses, but generally the time to build a wall is pretty tight. You will not even have the time to make a large wall, so do not try to build a wall around your entire spaceship. Instead make a blocked passage from your door to your "yard" and build a wall there so you don't have to deal with husks going on roof of the spaceship to get over your wall. Do not delay the wall. I did this because I had a bed and thought that I didn't need it, and then I got a blood moon on the first night. Typical. Besides that, it will enable you to work during the night when the temperature is cooler. This will help you a lot until you get the cooling coil.

An example of quickly built wall. There is also a tunnel to prevent mobs from climbing over the wall from roof.

The first night

On the first night, you should already have the wall ready. During this time, you should do your quests and begin working towards the cobblestone generator. For the cobblestone generator you need 12 cobblestone. 8 for the furnace and 4 to fuel the crucible and obtain lava. Each dirt has a 100% chance to drop two pebbles, 50% to drop additional 2 and 10% to drop 2 again. This means that on average, each sifted dirt will give you 3.2 pebbles. Statistically this means you need exactly 15 pieces of dirt to get all of the pebbles you need. This is the average of course, but statistically it is very unlikely you will need more than 20. You will get 5 as a reward for completing a quest, but that still leaves you with 80 - 120 saplings which is still a lot! Especially if you are playing without the VeinMiner mod. Do not use heavy sieve at this point. You need 9 dirt for compressed dirt, but heavy sieve will only give you 7x probabilities. After you get the cobblestone generator and start making more expensive meshes this will not matter as much, but right now it does. When you decide to get string, do not use the silkworm on a large tree. It will be very hard to remove all of the infested leaves (unless you have VeinMiner), which means your newly grown trees will get infested as well.

The second day and later

When the sunset starts and the non immune mobs like skeletons burn and die, the temperature isn't so high yet, so you have a short opportunity to hop over the wall if you want to and collect (more) cactuses. Keep in mind that husks in this pack can be very fast, almost as fast as the player if you do this. You started the first day with relatively low temperature value, so you didn't need to worry about the heat. The nights are colder so that wasn't a problem either. Now however, things are different and it is very easy to die from the heat during the day from this point on. Try collecting resources during the night and doing inside tasks like crafting during the day. You should have enough food and water that you don't need to worry about it just yet. If you collect saplings well you should get a basic cobblestone generator running before that becomes a problem. When you get a furnace, make sure you make the bucket before the crucible so you can collect the 8 clay (and potion of second chance) reward. Crucible task is right after the bucket one and if you have made it before the bucket you will need to make it again to collect the reward. If you have furnace and crucible but you don't have enough cobblestone to fill it, use what you have. The torch that is initially used to melt cobblestone into lava is very slow, so you will have ample time to collect more saplings.

The manual cobblestone generator

After you have the lava and bucket, you can make the manual cobblestone generator. Once you place the lava, make sure to move the crucible above it, it will be 3 times faster.

To make the cobblestone generator from tiny progressions which is a nice one block solution that also outputs the cobblestones into inventory above it, you unfortunately need iron buckets. Luckily you can get the iron simply by sifting the sand which is everywhere. Depending on your wall size you may not have enough space though. This can be easily solved by mining down below your spaceship until the sandstone level and then just placing a torch to get a whole pillar worth of sand. Now that you can make buckets you should create an underground cooling room anyway. Unfortunately, ore doubling is not yet available at this stage, at least from what I saw. There is a small plate presser from NuclearCraft which needs one redstone and almost as much iron as these two buckets do, and I haven't actually been able to get it working with ore chunks, so here it that. You will have to make the whole 6 iron. There is an abandoned city to the west of the ship. The exact location can be found in the quest which you have now probably unlocked. It unlocks after you complete the "drinking dirt" quest. The problem is that without the slime boots and the slimesling which can as far as I know only be made from infested leaves (which need shears) you won't make it there and back in time before dying of heat. And during the night there is too many mobs, not just zombies, but also skeletons and witches. You can make a battle sign to block arrow projectiles, but that will slow you down enough that zombies will catch you. I haven't tried this myself, but maybe if you spend all of your heat resistance potions you can make it there and back safely. If you attempt this, you should make sure you have at least the stone greatsword and a battlesign (now that you have a way of making cobblestone, this shouldn't be a problem). Otherwise, lets see how many iron we need before we can get some armor and faster way of traveling. The probability of getting an iron ore piece from sand with string mesh is 20%. This means, on average, 5 sand blocks for one iron ore piece, 20 blocks for one iron ore chunk (which is smelted into one ingot). When you sieve infested leaves, you have a 16% chance of getting a slimeball and 20% chance of an ice cube. 10 slimeballs are needed for the slime boots and 7 are needed for slimesling. The shears have a durability of 238. This means that using the entire durability on infested leaves will make you around 47 slimeballs and 52 ice cubes. Slimeballs shouldn't be a problem. This also completes a quest which will give you 4 more of both. For 56 ice cubes you can just barely make 21 jelled slime pieces which is just enough to make entire armor set minus the boots. So for 8 iron pieces, you should be able to make both a cobblestone generator from tiny progressions which should solve the cobblestone problem once and for all, as well as get everything else you need to take on the city ruins. For this you will (again on average) need 160 sand blocks, assuming heavy sieve isn't used. If heavy sieve is used, we multiply that by 9/7, so around 205 sand blocks.

Machine statistics

Nether Star Generator (Simple Generators)

Electric Arc Furnace

Base speed:
Coil speeds:

Dungeon Loot

The Tower